Iruna Online , A stat that you should know how it works

Attack , Defense , HP , MP formula
There is 2 types of attack , there is ATK and MATK , both of them can get higher based on your Weapon Refinement , Weapon Stats , Buff such as ATK/MATK +x / +x% , Status , and Melee & Magic.
Melee affect your ATK , while Magic affect your MATK , both of them raises your stat greatly , how does it works ? let's take a  look

Physical Attack Formula
[ATK + Weapon ATK Value + Own Lv - Enemy Lv - Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee)
let's say my level gap is 0 and enemy def is 50 also i'm using a weapon with 300 ATK , and my base ATK is 3000

[3000 + 300 + 0 - 50 + 50] x (1+4+1)
= 3300 x 6
= 19.800

if i'm using ATK+20% vs Melee+20% let's compare it
[(3000+20%) + 300] x 6
= 3900 x 6
= 23.400 (ATK+20%)

3300 x (1+4+20)
= 3.300 x 24
= 79.200 (Melee+20%)

but since getting an Melee Equipment is hard , and raising it with low base ATK is useless , we should get the great combination (don't forget you need to calculate your damage against enemies def)

Evasion
There is 3 types of Evasion , that is Evasion , Absolute Evasion and Magic Evasion
Absolute Evasion will evade all the dirrect critical attacks
Magic Evasion will evade all the dirrect magical attacks
While Evasion will evade all of them (Special Attacks can't be avoided , but some of them counted as Attacks , but Sauro Special Attacks can't be avoided)

Critical Damage
FYI only , Critical Damages will never miss , so it won't affected by your Accuracy , but there is a negative effect that will make you can't land a hit , that is Blind , it will lower your Accuracy and can't land a Critical Hit so , becareful

Accuracy
There is only 2 types of Accuracy , Absolute Accuracy (Guaranteed Hit) and Accuracy
Accuracy is amount of stat that will success your hit
While Absolute Accuracy will Fixed your accuracy , whatever the condition
take an example if my Accuracy is 500 and get negative buff -500 Accuracy , i will oftenly misses the hit , but if i got +50% Absolute Evasion , i will have fixed 250 Accuracy no matter what the situation

Abnormal Status
Blind :
- Lower Hit Range and Hit Rate
- Can't land a Critical and Spellburst
- Ninja's Clone will vanished

Fear :
- Force some of target attacks to miss

Bleeding :
- Receive damage when hitting an enemy

Lethargic :
- Reduced damage

Dizzy :
- Increase damage received

Freeze :
- Lower target Defense and Movement Speed

Paralyze
- Lower target Evasion and ASPD
- There is a chance to increase your cast time
- Reduced Critical Damage
- Ninja's Clone -1

Burn
- Deal percentage of your current HP as damage
- Can't kill you
- If this casted to player , it will deal 1% damages every second

Poison
- Deal damage based on your VIT (Higher VIT , Lower damage)
- Can kill you
- Some poison didn't affected by VIT and counted as Special Attack damages


Types of Damages
There is 4 kind of damages
Physical Damage , Magical Damage , Special Attack and Rate Cut , you oftenly met boss with Rate Cut attack after Episode 4.
Physical Damage can be reduced by raising your DEF
Magical Damage dan be reduced by raising your M.Res
Rate Cut is a damage that will deal a damage based on your Max HP , and all boss have different Rate Cut , it can be reduced with equipment , al or buff that will gives you Rate Cut +% . Take an example if Kagan deal a rate cut damages with 5% of my Hp and it's 2.000 of my Hp , but if i wear Rate Cut +100% (will reduced to +99%) it will deal only 20 damages (it's only an example how Rate Cut +% works)

Stun
If you found any equipments with KO Time +(x)s and scared to get stunned by enemy likes Sauro , Almas , etc. Don't worry , KO Time a.k.a Stun Duration only increased if you get stunned by projectile/hit attacks , and Almas also Sauro Stun is special attack stun , so their stun will remain to be fixed stun time , it won't increased and won't decreased , so you can use Nigdu freely. Btw for an example , if you get hit by Iniliba , there is 5% chance you will get stunned by his hit (if solo) and stun time from this kind of stun can be increased by Nigdu , so you will suffer the pain of nigdu if you fight Iniliba and get stunned.

Also there is a new stats that i just know recently , its KO Duration , its totally different with KO Time , but have the same effect with stun , KO Time mean u will get modified "Stunned" Time , while KO Duration u will get modified "Stun" Time , its mean if you have +5s KO Duration , it will make Sicarius , Manaburn , also Bandersnatch stun stay longer , while +5s KO Time will make u suffer from Stun hit from boss or mobs


If i found anything news , i will post it so don't worry , cheers


source :
https://irunaonline.boards.net/thread/10080/abnormal-statuses-icons-effects
https://irunaonline.boards.net/thread/10732/unwritten-formulas
https://irunaonline.boards.net/thread/27879/monk-skills

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